* Auras: Any paladin aura active at the time of the paladin's death now automatically reactivates when the paladin returns to life.
* Beacon of Light: Multiple paladins can now have this buff active on the same target. In addition, the beacon target will no longer lose the buff while under the effects of Cyclone or Banish.
* Blessing of Sanctuary: This talent and Vigilance will now both be able to be cast on the same target without sometimes overwriting each other.
* Exorcism: Now properly has a 100% chance to be a critical strike when cast on death knights using Lichborne.
* Eye for an Eye: Now properly triggered by periodic critical strikes. In addition, the tooltip incorrectly stated that 20% damage is reflected, when it is actually 10%. Tooltip fixed.
* Hammer of Justice: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
* Hand of Sacrifice: Casting this spell on a target with Divine Sacrifice active will now generate an error message instead of wasting the cooldown.
* Heart of the Crusader: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
* Holy Shield: It is no longer possible to have two ranks of this ability active at the same time.
* Judgements: All paladin judgements are now properly considered as melee attacks that cannot be dodged, blocked or parried. Previously Seal of Light, Seal of Wisdom, Seal of Justice and Seal of Righteousness would cause the judgement to be considered a ranged attack.
* Judgement of the Just: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
* Judgement of Vengeance: Inaccurate combat log tooltip corrected.
* Judgement of Corruption: Inaccurate combat log tooltip corrected.
* Pursuit of Justice: This talent will no longer sometimes be deactivated when leaving a battleground.
* Sacred Shield: This buff will no longer have any effect if the target is another player engaged in a duel. In addition, the heal from this buff will no longer cause the paladin to stand, and it is no longer possible for two paladins to both have the spell active on one target.